Games Drill #14: King’s (Queen’s) Court
- Have players stand around the face-off circle, or in a few smaller circles (perhaps marked with pylons) depending on numbers.
- The players on the outside of the circle are able to strip the ball at any time if either of the players in the middle comes too close.
- Variation #1 (10 min): "King's (Queen's) Court." Two players start in the middle of the circle, both with balls in their stick. When the coach says go or blows the whistle, players in the middle bump ("body check") each other in an effort to dislodge the opponent's ball. If a player in the middle drops the ball, a new challenger comes in from the outer circle until everyone has had a chance.
- If the players in the middle aren't dropping the ball for an extended period of time, the coaches can instruct players on the outside to take one or two steps forward; or back at any time (if players are cheating). If players are repeatedly cheating they can also be made to do a lap of the arena before re-entering the drill.
- Player’s advance in a winner goes on format and the player with the longest winning streak becomes the winner.
- If one of the last players to go has a winning streak going, a few volunteers should be allowed to go twice.
Variation #2 (5-10 min): "Teams." Same as the above variation but if a player drops a ball, the opposing team is scored with a point. Both teams send a new player into the circle each round, and games can be played up to 10 drops.
Variation #3 (5-10 min): "Samurai Variation." Reduce the circle to a few smaller circles of 4-5 players with 1 player in the middle. One of the players in the circle can attack the player in the middle from any direction at any time (the first player to commit to attack gets to go; others must fall back), trying to strip the ball (Variation #3A).
Advanced players can see two "attackers" try to strip the ball in a double-team scenario (Variation #3B). The "attackers" have 3 seconds maximum before they must retreat back to the circle (the first 2 players to commit to attack get to go; others must fall back). Coaches can also decide whether or not to allow one-handed cradling from the ball carrier.
The lesson, instead of trying to focus on one thing (what's in front of you), is to "soften your eyes" and allow the game to come to you; you will see so much more, you will see subtle motion.

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